Prior to the final presentation me and Chris got to work on matching the physical and digital versions of the panels. I brought the physical version from home several days in advance and stored it in DF room. And several days before the presentation we have connected the digital version to the HTC Vive and… Continue reading Thesis, Week 12 – Digital/Physical
For the next stage of the development of the prototype I have started the development of the digital cockpit that matches the physical version. I have measured all the dimensions with the ruler and then transferred it to Maya using separate shapes with these measurements as markers for measuring the dimensions of the cockpit elements.… Continue reading Thesis, Week 11 – Digital Version
From the feedback on the physical panel I have received a lot of interesting feedback. Having the physical press-able version of the panel people were able to interact with it which in turn has sparked a lot of discussion about alternative application of the cockpit idea and some suggestions about materials that can be used.… Continue reading Thesis, Week 10 – Panel Feedback
While designing the physical panel I have been following the ideas from Marcus B’s YouTube channel where he creates the physical panel for the game Elite: Dangerous from touchpads and tablets, while also using physical computational devices and simulating the area around the cockpit using a set of 3 projectors. The panel layout seems the… Continue reading Thesis, Week 9 – Panel w.i.p.