While designing the physical panel I have been following the ideas from Marcus B’s YouTube channel where he creates the physical panel for the game Elite: Dangerous from touchpads and tablets, while also using physical computational devices and simulating the area around the cockpit using a set of 3 projectors. The panel layout seems the most comfortable when all buttons and functions are laid out evenly and in the consistent manner, meaning that the buttons should be quite large, accessible by hand each on their respective side and also symmetrical so the players have easier times orienting. Panel has been made from some of the materials that I planned on using for the final version, which is Styrofoam – a rather malleable and easy to modify material that would serve as a visual filling for the ship and create a sense of mass while keeping the construction light and easy to transport. I used arcade buttons for the button underlay, meaning that real buttons made from cardboard which take almost the entire surface of the panel are split into sectional wide press-able surfaces. These surfaces are placed above the standard Arduino arcade buttons and therefore when pressed trigger the arcade buttons which send signal to Arduino. I have been able to set 6 buttons on the panel and successfully connect them to Arduino, receiving signal when pressed. For connections at this stage I used alligator-wire and jumper wires that are easy to switch around and serve perfectly for prototyping purposes.